I have now started to build my maps first getting used to rotating, moving and resizing walls by resizing the whole shape or just resizing it from the edges.
I first got to work on building the main spawn from there on I would start building one side of the map and because my map is symmetrical I would copy one side and It will basically create my whole map by attaching both sides together.
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My map team spawn from above |
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My map team spawn from front |
Later on I came to the conclusion to do this by grouping the walls together and then copying them and rotating the walls and placing the opposite my other wall to make the map symmetrical. Without grouping the walls and copying them and rotating them would cause each individual wall to rotated causing the walls/maps not be symmetrical how I wanted them. Grouping the walls and other objects like lights, ramps ect makes sure they are one big object that you can rotate, move and resize.
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One half of my map (grouped) rotating the whole wall, lights ect |
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One half of my map (ungrouped) |
After grouping the walls I un-grouped them in case I wanted to make single changes to the walls or any lighting ect.
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