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The level design continues

My full map without building
Once I joined my map together I began to texture using an Sci Fi texture.
Cry Engine 3 (3.4.0) (material editor - materials - templates - illum - scifi_metal_b - metal)


add 'Geom Entity's' like trees to fill the empty spots where players can't go once I got to this stage my map was basically finished and I was adding things to make my map more visually appealing.

Vegetation like trees and birds
Adding things to make the scenery more appealing from the tab (Objects)like frogs, bugs and birds in 'Entity’. And rocks around parts of the edges of the map in 'Geom Entity' to stop the player from going outside the map. And fences in 'Assets' to stop the player from going outside the map.
Wooden fence to not allow players out the map


Added creatures like frogs
Rocks on edge of map to avoid comming out

 I also wanted my map to have a unique set of lighting by having different set of lights in different areas of my map. Like it would start out with white lighting in the actual spawn then you would move onto a green section of the area .The bendy tunnels of the area are blue and the straight sections of the tunnel are with red lighting. The bendy blue lighted tunnel leads you straight to each stairs of the building. And the main confrontation area is done with yellow lighting. Like in my older post the lighting brings a sense of different moods.
Whole map lighting in the dark

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