The first thing I tried when trying to construct my building
was to make it in Maya and export it into Cry Engine 3.After getting help to
install the import plugins into Maya and Cry Engine 3.When I exported the building
Into Maya I found out It wasn’t a solid object and you could walk through it also
when exporting the building It came out really small and I had to resize it
which came out quiet un-proportional compared to how I wanted it to look in my map.
This led me to the conclusion to just scrap the idea of making a building in
Maya then to exporting it into Cry Engine 3 and just make a building using Cry
Engine 3’s solids and stairs.
Phase 1 of my Building construction (Stairs) |
After coming to that conclusion I start to construct the
first segment of my tower (The stairs).When making the stairs to my tower I
wanted the stairs to get up to the tower directly facing the bendy tunnels so
when you reach the furthers part of the map and take the bendy tunnels you
reach the directly in front of the stairs first. I made the stairs big enough so
that two players at the same time running or walking could get up them.
Phase 2 start of building (stairs with buildings first floor) |
Next I started to
construct the first floor I knew I wanted my building to have at least two
floors to construct the first floor I simply used four solid and placed them
around in a square. I also was aware of player trying to jump outside my map so
I made sure my building was the right length away from the wall so the players wouldn’t
escape. I texture the stairs and first floor level with the same sci fi texture
I used to texture the walls around my whole map except I made the colour of it
grey
Phase 3 (stairs with building first floor and another stairs) |
Now I grouped the stairs the square platform and the other stairs
and made the building symmetrical. The stairs are placed where both bendy
tunnels end.
Phase 4 (stairs, first floor top floor stairs) |
After thinking how I will make the stairs/ladders to construct
my second floor I thought it would be a good idea to use the middle rectangular
hole on my first floor to put stairs in it to the second floor. I made sure
these stairs was the same width and height so I made one set of stairs using
two stairs assets grouped and copied them to make my second set of stair the
going parallel.
Lastly I started to construct my second floor. I constructed
my second floor by grouping the four solids I used for my first floor and duplicating
them for my second floor then making sure I moved them up accurately without moving
them to the side. From the height of the second floor you can see the whole of
the map this will be potentially good as a sniper spot in the map there is also
a chance other players will be able to kill you from that spot in the map like
from the ramps.
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